world models AI News & Updates

Nvidia Launches Cosmos World Models and Infrastructure for Physical AI and Robotics Development

Nvidia unveiled new Cosmos world models including Cosmos Reason, a 7-billion-parameter vision language model designed for physical AI applications and robotics. The company also introduced neural reconstruction libraries, new servers, and cloud platforms to support robotics development workflows. These announcements represent Nvidia's strategic expansion into robotics as the next major application for AI GPUs beyond data centers.

Google Hints at Playable World Models Using Veo 3 Video Generation Technology

Google DeepMind CEO Demis Hassabis suggested that Veo 3, Google's latest video-generating model, could potentially be used for creating playable video games. While currently a "passive output" generative model, Google is actively working on world models through projects like Genie 2 and plans to transform Gemini 2.5 Pro into a world model that simulates aspects of the human brain. The development represents a shift from traditional video generation to interactive, predictive simulation systems that could compete with other tech giants in the emerging playable world models space.

Meta Releases V-JEPA 2 World Model for Enhanced AI Physical Understanding

Meta unveiled V-JEPA 2, an advanced "world model" AI system trained on over one million hours of video to help AI agents understand and predict physical world interactions. The model enables robots to make common-sense predictions about physics and object interactions, such as predicting how a ball will bounce or what actions to take when cooking. Meta claims V-JEPA 2 is 30x faster than Nvidia's competing Cosmos model and could enable real-world AI agents to perform household tasks without requiring massive amounts of robotic training data.